Wednesday, February 20, 2008

GDC 2008: Stories best played

Richard Rouse is tired of people saying that video games are not a good medium for telling stories. He believes that “best game storytelling can stand up to storytelling in any other medium.”

Rouse, of Paranoid Productions, invited Valve’s Marc Laidlaw, Blue Fang’s Steve Meretzky, and Big Huge Games’ Ken Rolston to talk about what is the best storytelling in video games.

Each panelist chose two games that they felt demonstrated how video game storytelling is worthy of attention.

Their list includes:

  • Loom (1990)
  • Thief (1998)
  • Torment (1999)
  • BioShock (2006)
  • Fool’s Errand (1987)
  • Chronicles of Riddick (2004)
  • Phoenix Wright Ace Attorney (2001 in Japan, 2005 in North America)
  • Ico (2001)

In deliberating what games should be on the list, the panelists talked about a bunch of other titles they recommend looking at. Rouse said he planned on putting that list online sometime this weekend.

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